Doctoral Thesis:

La gamificación en el ámbito de las mejoras del proceso software: marco metodológico


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2019
Tesis Doctoral
Tesis Doctoral

Título:  LA GAMIFICACIÓN EN EL ÁMBITO DE LA MEJORA DEL PROCESO SOFTWARE: MARCO METODOLÓGICO Autor:  Herranz Sánchez, Eduardo Universidad:  Universidad Carlos III de Madrid Departamento:  Informática Fecha de Lectura:  12/04/2019 Programa de doctorado:  Programa de Doctorado en Ciencia y Tecnología Informática por la Universidad Carlos III de Madrid Localización:  E-ARCHIVO,…
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2018
IET Software 2018
IET Software 2018

Herranz, E., García-Guzmán, J., de Amescua-Seco, A., & Larrucea, X. Gamification for Software Process Improvement. A practical Approach. IET Software. (2018) (Impact factor 2017: 0.733; COMPUTER SCIENCE, SOFTWARE ENGINEERING, Q3). http://dx.doi.org/10.1049/iet-sen.2018.5120

EuroSPI2018
EuroSPI2018

Herranz, E., & Colomo-Palacios, R. Is gamification a way to a softer software process improvement? A preliminary study of success factors. In Proceedings of 25rd EuroSPI Conference, Communications in Computer and Information Science, (2018) Volume 896, 2018, pp. 207-218, Bilbao, Spain, September 5-7. https://doi.org/10.1007/978-3-319-97925-0_17

2017
EuroSPI2017

Herranz-Sánchez, E., Colomo-Palacios, R., & Al-Barakati, A. (2017). Deploying a Gamification Framework for Software Process Improvement: Preliminary Results. In Proceedings of 24rd EuroSPI Conference, Communications in Computer and Information Science, Volume 748, 2017, pp. 213-240, Ostrava, Czech Republic, September 6-8. https://doi.org/10.1007/978-3-319-64218-5_18

2016
JUCS2016

Herranz, E., Colomo-Palacios, R., de Amescua-Seco, A., & Sánchez-Gordón, M. (2016). Towards a gamification framework for Software Process Improvement initiatives: Construction and Validation. Journal of Universal Computer Science, 22(12), 1509-1532. (Impact factor 2016: 0.696; COMPUTER SCIENCE, SOFTWARE ENGINEERING, 90/106, Q4

2015
EuroAsiaSPI

Herranz Sánchez, E., Colomo-Palacios, R., & de Amescua-Seco, A. (2015). Gamiware: A gamification platform for software process improvement. In Proceedings of 22nd EuroAsiaSPI Conference, Communications in Computer and Information Science, Volume 543, 2015, pp. 127-139, Ankara, Turkey, September 30, October 1-2. http://dx.doi.org/10.1007/978-3-319-24647-5_11

2014
JUCS

Herranz, E., Colomo-Palacios, R., de Amescua-Seco, A., & Yilmaz, M. (2014). Gamification as a disruptive factor in software process improvement initiatives. Journal of Universal Computer Science, 20(6), 885-906. (Impact factor 2014: 0.466; COMPUTER SCIENCE, SOFTWARE ENGINEERING, 89/104, Q4).

2013
ProjMAN 2013

[cool-timeline layout="default" designs="design-4" skin="default" category="eduardo-herranz" show-posts="10" order="DESC" icons="NO" animations="bounceInUp" date-format="default" story-content="short" based="default" compact-ele-pos="main-date" pagination="default" filters="no"] Herranz, E., Colomo-Palacios, R., & de Amescua-Seco, A. (2013). Towards a New Approach to Supporting Top Managers in SPI Organizational Change Management. In Proceedings of CENTERIS 2013 - Conference on ENTERprise Information Systems / ProjMAN…
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Inicio

Herranz, E., & Colomo-Palacios, R. (2012). La Gamificación como agente de cambio en la Ingeniería del Software. Revista de Procesos y Métricas, 9(2), 30-56.  


Software Architect Team - UC3M © 2018