ProjMAN 2013
Título: LA GAMIFICACIÓN EN EL ÁMBITO DE LA MEJORA DEL PROCESO SOFTWARE: MARCO METODOLÓGICO Autor: Herranz Sánchez, Eduardo Universidad: Universidad Carlos III de Madrid Departamento: Informática Fecha de Lectura: 12/04/2019 Programa de doctorado: Programa de Doctorado en Ciencia y Tecnología Informática por la Universidad Carlos III de Madrid Localización: E-ARCHIVO,…Read More
Herranz, E., García-Guzmán, J., de Amescua-Seco, A., & Larrucea, X. Gamification for Software Process Improvement. A practical Approach. IET Software. (2018) (Impact factor 2017: 0.733; COMPUTER SCIENCE, SOFTWARE ENGINEERING, Q3). http://dx.doi.org/10.1049/iet-sen.2018.5120
Herranz, E., & Colomo-Palacios, R. Is gamification a way to a softer software process improvement? A preliminary study of success factors. In Proceedings of 25rd EuroSPI Conference, Communications in Computer and Information Science, (2018) Volume 896, 2018, pp. 207-218, Bilbao, Spain, September 5-7. https://doi.org/10.1007/978-3-319-97925-0_17
Herranz-Sánchez, E., Colomo-Palacios, R., & Al-Barakati, A. (2017). Deploying a Gamification Framework for Software Process Improvement: Preliminary Results. In Proceedings of 24rd EuroSPI Conference, Communications in Computer and Information Science, Volume 748, 2017, pp. 213-240, Ostrava, Czech Republic, September 6-8. https://doi.org/10.1007/978-3-319-64218-5_18
Herranz, E., Colomo-Palacios, R., de Amescua-Seco, A., & Sánchez-Gordón, M. (2016). Towards a gamification framework for Software Process Improvement initiatives: Construction and Validation. Journal of Universal Computer Science, 22(12), 1509-1532. (Impact factor 2016: 0.696; COMPUTER SCIENCE, SOFTWARE ENGINEERING, 90/106, Q4
Herranz Sánchez, E., Colomo-Palacios, R., & de Amescua-Seco, A. (2015). Gamiware: A gamification platform for software process improvement. In Proceedings of 22nd EuroAsiaSPI Conference, Communications in Computer and Information Science, Volume 543, 2015, pp. 127-139, Ankara, Turkey, September 30, October 1-2. http://dx.doi.org/10.1007/978-3-319-24647-5_11
Herranz, E., Colomo-Palacios, R., de Amescua-Seco, A., & Yilmaz, M. (2014). Gamification as a disruptive factor in software process improvement initiatives. Journal of Universal Computer Science, 20(6), 885-906. (Impact factor 2014: 0.466; COMPUTER SCIENCE, SOFTWARE ENGINEERING, 89/104, Q4).
[cool-timeline layout="default" designs="design-4" skin="default" category="eduardo-herranz" show-posts="10" order="DESC" icons="NO" animations="bounceInUp" date-format="default" story-content="short" based="default" compact-ele-pos="main-date" pagination="default" filters="no"] Herranz, E., Colomo-Palacios, R., & de Amescua-Seco, A. (2013). Towards a New Approach to Supporting Top Managers in SPI Organizational Change Management. In Proceedings of CENTERIS 2013 - Conference on ENTERprise Information Systems / ProjMAN…Read More
Herranz, E., & Colomo-Palacios, R. (2012). La Gamificación como agente de cambio en la Ingeniería del Software. Revista de Procesos y Métricas, 9(2), 30-56.
Herranz, E., Colomo-Palacios, R., & de Amescua-Seco, A. (2013). Towards a New Approach to Supporting Top Managers in SPI Organizational Change Management. In Proceedings of CENTERIS 2013 – Conference on ENTERprise Information Systems / ProjMAN 2013 – International Conference on Project MANagement, Procedia Technology, Volume 9 , 2013, pp. 1-1372, Lisbon, Portugal, October 23-25. http://dx.doi.org/10.1016/j.protcy.2013.12.014